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13 minute dev diary: Making Assassin's Creed Unity

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Calvar The Blade's picture

http://www.ign.com/videos/2014/06/09/making-assassins-creed-unity-part-1...

lots of clips from both demos, some new stuff behind the scenes, and a lot of explanation about what their goal is with ACU. as I hoped, it's mainly about going back and examining the original fantasy and goals of AC1, and trying to take that to where next-gen lets it.

sounds like there's only one city, but it's built at almost 1:1 scale. some previous games were about a third of that.

gerund's picture

Did they say 1 in 4 buildings can be entered? That's incredible!

"...and if I had no self-awareness, I think I'd know."

Vesferatu's picture

1:1 ratio? I'm happy with Paris, thank you very much. Though there's going to probably be cites that you can temporary visit, like in a flashback or in a scripted, story driven mission.

5000 NPC? Wooh! 2.5X more than AC3. Wonder what engine there using? I think it might be the AnvilNext engine again.

Calvar The Blade's picture

Vesferatu wrote:
1:1 ratio? I'm happy with Paris, thank you very much. Though there's going to probably be cites that you can temporary visit, like in a flashback or in a scripted, story driven mission.

5000 NPC? Wooh! 2.5X more than AC3. Wonder what engine there using? I think it might be the AnvilNext engine again.

Don't forget, in AC3's case they were actually talking about NPCs standing in one spot and animating, specifically the battle scenes. (you never see that many in one place in any other sections) In this case, they're talking about actual thousands of NPCs with full AI.

the posts a bit guy