So far in Assassin's Creed Unity, I haven't been able to Desynchronize by getting out of bounds of the Memory Area - which is the entirety of the city of Paris. It seems the game doesn't let you pass through Memory Walls, they appear to be the AC1 version which were solid and prevented the Assassin from passing through them.
This doesn't apply to the small areas the game creates during missions (which I think you're able to pass through) but rather for the entirety of the game world, whose outer glass wall appears to be impenetrable.
Objective:
- Find a way to get out of bounds of Paris and Desynchronize.
Optional Objective:
- OOB without Desynchronizing.
Just to be clear, this challenge only counts for gameplay during free-roam or does it count for gameplay duringmissions as well?
Becuase I did desynchronize once during "The tournament" mission once because I was standing in the audience at some point but I'm not sure if that is what you man by out of bounds.
Yeah, I want to say so. This shouldn't apply to the small "areas" the game creates during missions (which I think you're able to pass through more or less whenever) but rather for the entirety of the game world, the Paris map, whose outer glass wall appears to be impenetrable.
Edited main post too.
Leo K on YouTube // Guides, No HUD Gameplay
Does vertical OOB count as well? Because I fell through the ground many times and desync after some seconds
http://www.twitch.tv/fed981
The other direction is possible too. I saw a video of someone climbing a roof, then turning around and getting stuck in the climbing animation, thus climbing diagonally up into the sky and desynchronizing when he reached a certain height.
It's the 3rd and final clip in this video. Timestamp 0:58.
"...and if I had no self-awareness, I think I'd know."
Fantastic. We can go in any direction except what normal humans should be able to move into. Nice.
Leo K on YouTube // Guides, No HUD Gameplay