string(6) "sticky" string(7) "created" string(3) "nid" string(465) "SELECT DISTINCT node.sticky AS node_sticky, node.created AS node_created, node.nid AS nid FROM {node} node INNER JOIN {node_access} na ON na.nid = node.nid WHERE (na.grant_view >= 1 AND ((na.gid = 0 AND na.realm = 'all') OR (na.gid = 1 AND na.realm = 'term_access'))) AND ( (node.status = 1 OR (node.uid = 0 AND 0 <> 0) OR 0 = 1) AND (node.vid IN ( SELECT tn.vid FROM {term_node} tn WHERE tn.tid = %d )) )ORDER BY node_sticky DESC, node_created DESC "
Edward Kenway's first mate, now an assassination target.
Dynamic Explosion
Adéwalé can be quite a challenge because he'll run, but get into combat mode when you get close enough, and he fights pretty darn well. Now for a stylish way to get him from afar.
Enter the area by the way that leads to Haytham. Then circle around to the spot with a barrel. Watch out for the two assassin stalkers hiding in the bushes.
The target starts fleeing when you get detected while within a certain range (also if you do something suspicious, but I haven't investigated that). Just wait for him to pass by to throw the barrel. The memory corridor gets delayed for whatever reason.
You are missing some Flash content that should appear here! Perhaps your browser cannot display it, or maybe it did not initialize correctly.
An assassination on the second Rogue target, using a grenade from one of his own guards.
Setup
Samuel Smith is half surrounded by guards. The only one you want alive is the brute, but kill the others before they get in the way. You don't have to worry about the target because he just stands there, too afraid to run or fight.
When you first get into combat, the brute usually throws a grenade. If that fails, you'll have to either escape open conflict or climb somewhere. In my case the brute prepared to throw a grenade, but changed his mind and attacked me. When he does throw a grenade, make sure you're close enough to the target.
I noticed one time when he saw a dead body, the brute threw a grenade at a haystack, so if you could find a way to move the target closer to the haystack, you could do this without ever becoming detected.