User login

Sequence 8

Broox Maximus's picture

Assassinating Carlo Grimaldi, Total Elimination

You are missing some Flash content that should appear here! Perhaps your browser cannot display it, or maybe it did not initialize correctly.
[Front-paged. -stabguy]

[ACII] Flow and Kill | Assassinating Carlo Grimaldi

The goal of this video is to eliminate every guard inside the palazzo while remaining undetected. My playstyle for this mission doesn't focus on completing it as fast as possible. I take out everyone in a different way while prioritising variety, roleplaying, style and the showcase of advanced mechanics and lesser known features.

The video also includes a few seconds of real life footage of Venice which was recorded by myself a few months ago, showcasing "real" history merging with animus sequences.

After Ezio lands on the rooftop I start by taking out the archer furthest away at the opposite end of the palazzo by using two unlocked throwing knives. Instead of relying on the lock on feature which is unavailable at that distance I use the 1st person camera to aim. AC2 doesn't have a cross hair but whatever is in the middle of the screen during the 1st person perspective will get hit. This is a useful trick to prevent auto-detection when using throwing knives and drastically increases the range but requires precise aiming. I move on and kill the next guard by starting a wallrun and immediately cancelling it with an air assassination which is a cool way to quickly expand the range of assassinations (especially useful for archers who have better hearing and detect you more easily). Another option to move faster without making any noise is to use manual jumps. I do this to approach the third archer from behind and eliminate him with a dagger.

After the cutscenes I use a back eject to quickly descend and catch a railing below to perform a low profile ledge assassination. Then I jump down into the courtyard and immediately low profile assassinate the guard who starts investigating the corpse that just dropped to the ground. After eliminating the next guard with a sword I hide behind a pillar and wait for the two patrolling guards to get close enough to a third guard in the left corner. Once they are in reach I stun all of them with a smoke bomb. This allows me to grab someone without being detected so I quickly kill both with a sword, followed by a high profile assassination on the last one. I decide to pickpocket a corpse to steal money that I use as a distraction for the next guard. Looting the body is not necessary but a nice roleplaying moment. The guard is lured behind a corner by coins without knowing that only a few moments ago these coins belonged to his colleague. The distraction effects of throwing money actually have a pretty far reach and are useful to keep in mind for manipulating guard positions. After that I assassinate the last two guards with poison and a high profile assassination after a quick drop from a beam. I like the thought that the guard closest to the Doge who's supposed to protect his life has been poisoned just like the Doge himself, but by a different kind of assassin. It's ironic. The doge only realises too late, maybe he should've listened when he had the chance.

For the assassination of Carlo I chose to showcase a very rare glitch, something that I've only seen in 3 other situations during 750 hours of playtime: triggering a hidden blade combat finisher outside of combat. In this case it seems to be connected to a railing blocking the direct path between Ezio and his target. However, he is still in assassination range so pressing armed hand consistently triggers combat finishers instead of regular assassination animations. Not necessarily useful but still a very stylish trick, probably one of my favourites. To be able to grab Carlo you first need to make sure he's not at full health anymore, a throwing knife tends to work best here.

aurllcooljay's picture

Carlo Grimaldi's Slightly Early Death
[Front-paged. -stabguy]

Starting from the checkpoint when you reach the Palazzo Ducale, head left to quickly reach the scene location without being seen. Hang above the scene starter while getting a guard's attention. Make sure he walks onto the ledge leading into the room. Drop down to the corner of the awning (far enough away from the center that you don't start the scene but not so much that you stumble off the awning) in the way shown in the video. Immediately throw a smoke bomb to avoid detection. Now throw a knife at the guard to move him into the room. If he isn't positioned correctly, the guard won't fall into the room, and you will have to start over. After that climb up the wall and air assassinate the guard. You will jump over the scene starter without activating the scene. Now that you're in the room you can assassinate Carlo before the scene. One of the only ways to kill him at this point is with a melee weapon. There's also another glitch: Carry his body when you activate the scene (gotta love how the Doge turns his head to look at me carrying the body) Big smile . Carlo won't appear in the scene. However he "comes back to life" and runs away as usual. The reanimation happens whether you carry Carlo or not. Since Carlo is already dead and immune to any kind of attacks there is no way to progress through the game without quitting.

A Few Other Things
Just a couple more stuff worth mentioning when trying to pre kill Carlo. Air assassinations fail; grabbing and attacks with fists as well as most weapons don't affect him; you can steal from him, but it doesn't really do anything; he can be air tackled, but teleports back into the chair; the hidden blade can't be used to kill him unless you tackled him to the ground. And it also shows how Carlo is still in the scene if you're not carrying him when you start the scene.

aurllcooljay's picture

Carlo Grimaldi Assassination Variety Pack

--- promoted to front page by Ian ---

The Carlo Grimaldi assassination is somewhat scripted and linear, so I put as much creativity in this video as possible. Party

stabguy's picture

The Nine Lives of Dante Moro

You are missing some Flash content that should appear here! Perhaps your browser cannot display it, or maybe it did not initialize correctly.

This is not a "variety pack" video on the assassination of Dante Moro. Rather, it demonstrates how to use a variety of exploits to kill Dante practically every time he appears in the story during Sequences 8, 9 and 10. Each time he manages to rise from the dead.

stabguy's picture

Carlo Grimaldi: Assassinate the assassin

You are missing some Flash content that should appear here! Perhaps your browser cannot display it, or maybe it did not initialize correctly.

Ezio's exploits in the San Marco district, Sequence 8.

stabguy's picture

Stuck on Tower in San Marco

You are missing some Flash content that should appear here! Perhaps your browser cannot display it, or maybe it did not initialize correctly.

Frequently asked question about climbing Campanile di San Marco in Venice. It's easy to get stuck when going around the corner from the east face to the north.

IanXO4's picture

Silent Landing at Doge's Palace

You are missing some Flash content that should appear here! Perhaps your browser cannot display it, or maybe it did not initialize correctly.

The goal of this mission is to kill every guard in the Doge's Palace and Carlo Grimaldi without being seen at all. That means no yellow bars over your opponents.

Most of my videos start at the checkpoint immediately before the assassination mission. This missions starts earlier - at the checkpoint when you land on the roof.

Syndicate content